Game Updates
Roadmap notes, patches, devlogs, teasers, and event announcements.
MAY 10, 2026
The Store is now open!!
Patch
Thank you everyone for your continued support. Hold The Keep is in public testing and will be moving to full production soon!. You can use the link on the Hold The Keep page to go directly to the google play page.
Highlights of the Update
- The store now offers more purchase options and has a whole new look!
- You can now purchase Removal of ads, Double battle speed, Increased gold pack amounts, and Player talent resets!.
- Ad rewards have been greatly increased! including a new option to boost final gold gained at the end of battle!
- Event rewards have been greatly increased! Get out there and show them what you got!.
- Shifted user interface in a more readable manner.
- Added effects to buttons to make them more noticable and clear
- Added notices if internet not available at launch
Little wins
Bug Fixes
- Screen freezing up at log in
- Hero preview going blank on some phone models
- Fixed healer positioning going to far and getting trapped.
- Updated late waves causing random crashes.
- Increased performance on lower RAM devices.
Bugs Still Being Tracked
- None at this time! Please contact me at Support@bcuzeyecan.com if you find any!!
Moving Forward
- Expansion of player / tower talents.
- Expansion of player skins.
- More enemies and bosses.
- More Event types and seasonal events.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
APR 27, 2026
Major update and we live in public testing!
Patch
Thank you everyone for your continued support. Hold The Keep is is public testing and will be moving to full production soon!. You can use the link on the Hold The Keep page to go directly to the google play page.
Highlights of the Update
- NEW Daily and Weekly quest system! .
- NEW Player leveling and talent system!.
- NEW Tower / Projectile / Tower Auras skins!
- Completely reworked premium heroes!.
- Enhanced readability of some titles
- Improved over all performance
- You can now flip your screen whichever way you want to play.
Little wins
Bug Fixes
- Fixed some hero skills not firing
- Changed some skill projectiles
- Fixed hero positioning stopping to soon or getting trapped.
- Updated late waves causing random crashes.
- Fixed some issues with different screen sizes.
Bugs Still Being Tracked
- Hero previews refuse to show up on some models of phones
Moving Forward
- Expansion of player / tower talents.
- Expansion of player skins.
- More enemies and bosses.
- More Event types and seasonal events.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
MAR 31, 2026
The second MAJOR update for closed testers. Public testing coming soon!
Patch
Thank you testers for your continued support. The second major update for Hold The Keep is live and ready for testing. Please use the testing link or visit the Google Play page to update to the newest version.
Highlights of the Update
- Reworked Card system and VFX! Enjoy the booms! Cards are much more effective! .
- Improved performance for high waves and re-balanced Waves.
- NEW TUTORIAL! Play through the Tutorial for TWO FREE EPIC HEROES and FREE cards!! .
- Status Effect bar to monitor active card effects!.
- The battle summary will now display if it is a new high for your account
- VFX for daily gift rewards
Little wins
Bug Fixes
- The automatic update launcher does not trigger
- Some phones require to open the open the game multiple times to load properly
- Weekly reward Double or nothing doesn't spin reward
- Some enemies freeze at high waves
Bugs Still Being Tracked
-
The game screen may go black after the Unity and BcuzEYEcan logo splash
the first time the game is opened after an update.
Temporary workaround: close the game and reopen it. It should work normally after that. - Further balancing of the card system is still needed.
Moving Forward
- Possible player level-up system and further player progression improvements.
- Increasing the hero model pool and possibly adding customization options (currently very experimental).
- Improving card effect quality.
- Gold and stat balancing — more feedback is needed on this.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
MAR 4, 2026
First Major Update Live for Testing
Patch
Thank you testers for your continued support. The first major update for Hold The Keep is live and ready for testing. Please use the testing link or visit the Google Play page to update to the newest version.
Highlights of the Update
- Major user interface overhaul to make information more understandable at a glance instead of requiring as much reading.
-
Added battle stances for your heroes:
- Defense Stance — Click the shield icon in battle to tell your heroes to remain in a ring around the tower and take a defensive stance.
- Boss Focus Stance — Click the skull icon in battle to tell heroes to focus on the boss if no immediate threat is close by.
- Vulkrath (Dragon Boss) damage was reduced during stance changes to help prevent immediate tower death.
- Player stat base values were adjusted for better survivability.
- Added an automatic update check so you do not have to manually go to the download page after this update.
- Added language support: Japanese, French, and Spanish.
- Increased hero size for better visibility.
Bug Fixes
- Fixed Sky Mages coming with Chain Lightning 100% of the time. They now pick from a pool of 7 skills.
- New players now require both a hero and a card to be equipped before starting battle.
- Corrected some hero models missing weapons.
- Corrected some hero models being oversized in the hero detail menu.
- Made Bounce skills more reliable when bouncing between targets.
- Fixed cards sometimes getting stuck over the mana pool.
Bugs Still Being Tracked
-
The game screen may go black after the Unity and BcuzEYEcan logo splash
the first time the game is opened after an update.
Temporary workaround: close the game and reopen it. It should work normally after that. - Further balancing of the card system is still needed.
Moving Forward
- Possible player level-up system and further player progression improvements.
- Increasing the hero model pool and possibly adding customization options (currently very experimental).
- Improving card effect quality.
- Gold and stat balancing — more feedback is needed on this.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
JAN 28, 2026
IAP and Polish updates
Devlog
Implemented IAP packs and weekly rotating premium heroes. Added multiple new cards and hero skills(Privacy • EULA).
- Added 143 new hero skills with more casting / hit effects.
- Reworked summoning in battle for persistence between play throughs.
- Reworked boss battles and visual effects during boss events.
- Added six new cards, a new enemy wave, four new enemies, a new boss.
- Added new Gold packs, a Starter bundle, Hero Shard packs, weekly rotating premium heroes available for purchase in game.
- PLANS: Finish player perk system involving ads. More polish for spawning and skill effects. More hero cards. Open game for closed testing.
Nov 25, 2025
Feature updates
Patch
Implemented and tested multiple features to enhance the expierence.(Privacy • EULA).
- Completed mailing system to keep everyone up to date with game updates and REWARDS
- Added three new hero skills and four new enemies.
- PLANS: Finishing In App Purchase module, add more enemies and bosses, more player cards, more hero skills, add rotating premium heroes
Nov 4, 2025
Feature Video & Web Launch Polish
Patch
Oct 28, 2025
Upgrades & Prestige Write-ups
Devlog
Documented Tower, Card, Hero, and Skill upgrade loops with prestige paths and balancing notes.
Oct 12, 2025
Boss Wave Prototype Weekend
Event
Internal milestone featuring rotating boss themes and tuned spawn pacing.
Nov 25, 2025
Faction Targeting and Threat systems
Devlog
Tweaked targeting module to filter by targets faction.
Structured threat system for mob control and group mechanics.
Nov 05, 2025
Core System Progress
Devlog
Progress on destructible terrain, inventory UI, and movement/camera polish.
Oct 22, 2025
Core Loop Notes
Devlog
First pass on survival loop, resource flow, and progression beats.
Oct 20, 2025
Visual Direction Explorations
Art
Palette tests and UI motif sketches for the project; storyboards and feature planning.