Game Updates
Roadmap notes, patches, devlogs, teasers, and event announcements from BcuzEYEcan Studio.
Jun 30, 2026 Performance Perfromance PERFORMANCE! and looking good doing it Patch
Thank you everyone for your continued support. Hold The Keep is live! You can use the link on the Hold The Keep page to go directly to the Google Play page.
Highlights of the Update
- Huge performance updates! Hold The Keep now uses 70% less RAM when playing! No more little hiccups for you older phone players! .
- Brand new look! every page has a new button layout that makes it much easier to read and update your heroes!.
- New reward gained sequence! no need to do math anymore when claiming a reward!
- LEADERBOARDS!! The first of the leaderboards are in! currently tracking highest tier and waves! Go for the top spot!
Little Wins
- Boot up should no longer say ready to connect when internet connection is not available.
- More reliable Loading screen
Bug Fixes
- Fixed internet available text.
- Fixed some missed localization translations
- Updated late waves that were causing random crashes.
Bugs Still Being Tracked
- Report that loading screen gets hung up on poor internet connection. Please contact me at support@bcuzeyecan.com if you find any.
Moving Forward
- Full focus is on getting the Iphone version operational and apple approved.
- Increase total amount and Improve player talents.
- Make more leaderboards.
- Holiday events and themed premium heroes.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
MAY 10, 2026 The Store is Now Open!! Patch
Thank you everyone for your continued support. Hold The Keep is in public testing and will be moving to full production soon. You can use the link on the Hold The Keep page to go directly to the Google Play page.
Highlights of the Update
- The store now offers more purchase options and has a whole new look.
- You can now purchase removal of ads, double battle speed, increased gold pack amounts, and player talent resets.
- Ad rewards have been greatly increased, including a new option to boost final gold gained at the end of battle.
- Event rewards have been greatly increased. Get out there and show them what you got!
Little Wins
- Shifted user interface elements into a more readable layout.
- Added effects to buttons to make them more noticeable and clear.
- Added notices if internet is not available at launch.
Bug Fixes
- Fixed screen freezing at login.
- Fixed hero preview going blank on some phone models.
- Fixed healer positioning going too far and getting trapped.
- Updated late waves that were causing random crashes.
- Increased performance on lower RAM devices.
Bugs Still Being Tracked
- None at this time. Please contact me at support@bcuzeyecan.com if you find any.
Moving Forward
- Expansion of player / tower talents.
- Expansion of player skins.
- More enemies and bosses.
- More event types and seasonal events.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
APR 27, 2026 Major Update and We Are Live in Public Testing! Patch
Thank you everyone for your continued support. Hold The Keep is in public testing and will be moving to full production soon. You can use the link on the Hold The Keep page to go directly to the Google Play page.
Highlights of the Update
- New daily and weekly quest system.
- New player leveling and talent system.
- New tower, projectile, and tower aura skins.
- Completely reworked premium heroes.
Little Wins
- Enhanced readability of some titles.
- Improved overall performance.
- You can now flip your screen whichever way you want to play.
Bug Fixes
- Fixed some hero skills not firing.
- Changed some skill projectiles.
- Fixed hero positioning stopping too soon or getting trapped.
- Updated late waves causing random crashes.
- Fixed some issues with different screen sizes.
Bugs Still Being Tracked
- Hero previews refuse to show up on some models of phones.
Moving Forward
- Expansion of player / tower talents.
- Expansion of player skins.
- More enemies and bosses.
- More event types and seasonal events.
MAR 31, 2026 Second Major Update for Closed Testers Patch
Thank you testers for your continued support. The second major update for Hold The Keep is live and ready for testing. Please use the testing link or visit the Google Play page to update to the newest version.
Highlights of the Update
- Reworked card system and VFX. Enjoy the booms! Cards are much more effective.
- Improved performance for high waves and re-balanced waves.
- New Tutorial! Play through the tutorial for two free epic heroes and free cards.
- Status effect bar added to monitor active card effects.
Little Wins
- The battle summary will now display if it is a new high for your account.
- VFX for daily gift rewards.
Bug Fixes
- The automatic update launcher does not trigger.
- Some phones require opening the game multiple times to load properly.
- Weekly reward Double or Nothing does not spin reward.
- Some enemies freeze at high waves.
Bugs Still Being Tracked
-
The game screen may go black after the Unity and BcuzEYEcan logo splash
the first time the game is opened after an update.
Temporary workaround: close the game and reopen it. It should work normally after that. - Further balancing of the card system is still needed.
Moving Forward
- Possible player level-up system and further player progression improvements.
- Increasing the hero model pool and possibly adding customization options.
- Improving card effect quality.
- Gold and stat balancing.
MAR 4, 2026 First Major Update Live for Testing Patch
Thank you testers for your continued support. The first major update for Hold The Keep is live and ready for testing. Please use the testing link or visit the Google Play page to update to the newest version.
Highlights of the Update
- Major user interface overhaul to make information more understandable at a glance.
-
Added battle stances for your heroes:
- Defense Stance — Click the shield icon in battle to tell your heroes to remain in a ring around the tower.
- Boss Focus Stance — Click the skull icon in battle to tell heroes to focus on the boss if no immediate threat is close by.
- Vulkrath damage was reduced during stance changes to help prevent immediate tower death.
- Player stat base values were adjusted for better survivability.
- Added an automatic update check.
- Added language support: Japanese, French, and Spanish.
- Increased hero size for better visibility.
Bug Fixes
- Fixed Sky Mages coming with Chain Lightning 100% of the time.
- New players now require both a hero and a card to be equipped before starting battle.
- Corrected some hero models missing weapons.
- Corrected some hero models being oversized in the hero detail menu.
- Made Bounce skills more reliable when bouncing between targets.
- Fixed cards sometimes getting stuck over the mana pool.
Bugs Still Being Tracked
-
The game screen may go black after the Unity and BcuzEYEcan logo splash
the first time the game is opened after an update.
Temporary workaround: close the game and reopen it. - Further balancing of the card system is still needed.
Moving Forward
- Possible player level-up system and further player progression improvements.
- Increasing the hero model pool and possibly adding customization options.
- Improving card effect quality.
- Gold and stat balancing.
JAN 28, 2026 IAP and Polish Updates Devlog
Implemented IAP packs and weekly rotating premium heroes. Added multiple new cards and hero skills. (Privacy • EULA)
- Added 143 new hero skills with more casting and hit effects.
- Reworked summoning in battle for persistence between playthroughs.
- Reworked boss battles and visual effects during boss events.
- Added six new cards, a new enemy wave, four new enemies, and a new boss.
- Added new gold packs, starter bundle, hero shard packs, and weekly rotating premium heroes.
- Plans: finish player perk system involving ads, polish spawning and skill effects, add more hero cards, and open game for closed testing.
NOV 25, 2025 Feature Updates Patch
Implemented and tested multiple features to enhance the experience. (Privacy • EULA)
- Completed mailing system to keep everyone up to date with game updates and rewards.
- Added three new hero skills and four new enemies.
- Plans: finish IAP module, add more enemies and bosses, more player cards, more hero skills, and rotating premium heroes.
NOV 4, 2025 Feature Video & Web Launch Polish Patch
OCT 28, 2025 Upgrades & Prestige Write-ups Devlog
Documented tower, card, hero, and skill upgrade loops with prestige paths and balancing notes.
OCT 12, 2025 Boss Wave Prototype Weekend Event
Internal milestone featuring rotating boss themes and tuned spawn pacing.
NOV 25, 2025 Faction Targeting and Threat Systems Devlog
Tweaked targeting module to filter by target faction.
Structured threat system for mob control and group mechanics.
NOV 5, 2025 Core System Progress Devlog
Progress on destructible terrain, inventory UI, and movement/camera polish.
OCT 22, 2025 Core Loop Notes Devlog
First pass on survival loop, resource flow, and progression beats.
OCT 20, 2025 Visual Direction Explorations Art
Palette tests and UI motif sketches for the project, plus storyboards and feature planning.