Game Updates

Roadmap notes, patches, devlogs, teasers, and event announcements.

JAN 28, 2026

IAP and Polish updates

Devlog

Implemented IAP packs and weekly rotating premium heroes. Added multiple new cards and hero skills(PrivacyEULA).

  • Added 143 new hero skills with more casting / hit effects.
  • Reworked summoning in battle for persistence between play throughs.
  • Reworked boss battles and visual effects during boss events.
  • Added six new cards, a new enemy wave, four new enemies, a new boss.
  • Added new Gold packs, a Starter bundle, Hero Shard packs, weekly rotating premium heroes available for purchase in game.
  • PLANS: Finish player perk system involving ads. More polish for spawning and skill effects. More hero cards. Open game for closed testing.

Links: /htk/contact

Nov 25, 2025

Feature updates

Patch

Implemented and tested multiple features to enhance the expierence.(PrivacyEULA).

  • Completed mailing system to keep everyone up to date with game updates and REWARDS
  • Added three new hero skills and four new enemies.
  • PLANS: Finishing In App Purchase module, add more enemies and bosses, more player cards, more hero skills, add rotating premium heroes

Links: /htk/contact

Nov 4, 2025

Feature Video & Web Launch Polish

Patch

Finalized homepage video embed with soft bars, tuned hero images, and added policy anchors (PrivacyEULA).

  • Consistent image sizing in Squarespace code blocks
  • CSS-only accordion for the game overview
  • Support page with dedicated inboxes

Links: /htk/contact

Oct 28, 2025

Upgrades & Prestige Write-ups

Devlog

Documented Tower, Card, Hero, and Skill upgrade loops with prestige paths and balancing notes.

Category: Systems

Oct 12, 2025

Boss Wave Prototype Weekend

Event

Internal milestone featuring rotating boss themes and tuned spawn pacing.

Teaser: new elemental modifiers & arena layouts.

Nov 25, 2025

Faction Targeting and Threat systems

Devlog

Tweaked targeting module to filter by targets faction.

Structured threat system for mob control and group mechanics.

Category: Design

Nov 05, 2025

Core System Progress

Devlog

Progress on destructible terrain, inventory UI, and movement/camera polish.

Category: Design

Oct 22, 2025

Core Loop Notes

Devlog

First pass on survival loop, resource flow, and progression beats.

Category: Design

Oct 20, 2025

Visual Direction Explorations

Art

Palette tests and UI motif sketches for the project; storyboards and feature planning.

Category: Art