Game Updates
Roadmap notes, patches, devlogs, teasers, and event announcements.
JAN 28, 2026
IAP and Polish updates
Devlog
Implemented IAP packs and weekly rotating premium heroes. Added multiple new cards and hero skills(Privacy • EULA).
- Added 143 new hero skills with more casting / hit effects.
- Reworked summoning in battle for persistence between play throughs.
- Reworked boss battles and visual effects during boss events.
- Added six new cards, a new enemy wave, four new enemies, a new boss.
- Added new Gold packs, a Starter bundle, Hero Shard packs, weekly rotating premium heroes available for purchase in game.
- PLANS: Finish player perk system involving ads. More polish for spawning and skill effects. More hero cards. Open game for closed testing.
Nov 25, 2025
Feature updates
Patch
Implemented and tested multiple features to enhance the expierence.(Privacy • EULA).
- Completed mailing system to keep everyone up to date with game updates and REWARDS
- Added three new hero skills and four new enemies.
- PLANS: Finishing In App Purchase module, add more enemies and bosses, more player cards, more hero skills, add rotating premium heroes
Nov 4, 2025
Feature Video & Web Launch Polish
Patch
Oct 28, 2025
Upgrades & Prestige Write-ups
Devlog
Documented Tower, Card, Hero, and Skill upgrade loops with prestige paths and balancing notes.
Oct 12, 2025
Boss Wave Prototype Weekend
Event
Internal milestone featuring rotating boss themes and tuned spawn pacing.
Nov 25, 2025
Faction Targeting and Threat systems
Devlog
Tweaked targeting module to filter by targets faction.
Structured threat system for mob control and group mechanics.
Nov 05, 2025
Core System Progress
Devlog
Progress on destructible terrain, inventory UI, and movement/camera polish.
Oct 22, 2025
Core Loop Notes
Devlog
First pass on survival loop, resource flow, and progression beats.
Oct 20, 2025
Visual Direction Explorations
Art
Palette tests and UI motif sketches for the project; storyboards and feature planning.